Computing

Staff members:

  • Mr M Coley – Head of Department / ICT Co-ordinator
  • Mrs S Nagra – BTEC Health & Social Care and Computer Science

Support staff:

  • Mr J Trowbridge – Network Manager (jtrowbridge@klbschool.org.uk)
  • Mr J Wells – Network Technician

Computer Science teaching:

  • Computer Science is offered to all students as a subject in its own right, and across the curriculum to all pupils in subject areas where it is relevant and appropriate.  Computing forms a significant part of a student’s  learning experience in school and its use as a learning tool and for the preparation of work is encouraged in all subjects.

Key Stage 3:

  • Students in Year 7 and Year 9 have one period a fortnight of computing while Year 8 pupils have one period a week.  There is a strong emphasis on developing programming skills in response to the reforms to the education curriculum from September 2014 that focus on technology-related skills.
  • At Key Stage 3 students cover  three distinct strands within computing, each of which is complementary to the others: Computer Science (CS), Information technology (IT) and Digital Literacy (DL).  Each component is essential in preparing students to thrive in an increasingly digital world.
    • Computer science is the scientific and practical study of computation: what can be computed, how to compute it, and how computation may be applied to the solution of problems.
      • Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems.
      • Understand several key algorithms that reflect computational thinking [for example, algorithms for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem.
      • Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions.
      • Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal].
      • Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems.
      • Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits.
  • Information technology is concerned with how computers and telecommunications equipment work, and how they may be applied to the storage, retrieval, transmission and manipulation of data.
    • Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users.
    • Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability.
  • Digital literacy is the ability to effectively, responsibly, safely and critically navigate, evaluate and create digital artefacts using a range of digital technologies.
    • Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.
  • Computer Science teaching groups guarantee each student access to their own computer during lessons.

Key Stage 4:

  • GCSE – Computing (OCR Examination Board) is offered as a KS4 option.  The course structure is made up of the following elements:
    • Examination – 40% of the final marks, a single paper taken at the end of Y11 covering all the theory aspects of the course.
    • Coursework (programming) – 30% of the final marks, three programming tasks set by the examination board.
    • Coursework (investigation) – 30% of the final marks, an investigation into some aspect of computing, set by the examination board and presented as a report.