Computer Science

Our vision

We aim to guide all students toward becoming digital contributors and creators by increasing their awareness of how they can be safe and in control of the digital technology available to them. We look to equip children with the knowledge, skills and passion in computing, whether that is to pursue a career in technology or any other sector.

Key Stage 3

Computing consists of three main strands, computer science, information technology and digital literacy, and the curriculum provided throughout Key Stage 3 is designed to develop students across all three strands.

In Year 8 we ensure students are aware of how to use digital applications effectively and safely, including when online. We begin programming (using python) and produce digital artefacts including graphics, online blogs and spreadsheets.

In Year 9 we develop competence in programming further, with physical computing to bring it to life. Cybersecurity and computer science theory is introduced to prepare students for Key Stage 4. Further projects include website and mobile app creation.

Although computing is not taught as a discrete subject in year 7, there are many opportunities in other subjects for pupils to develop their skills in this area of the curriculum.

Key Stage 4

GCSE – Computer Science (OCR Examination Board) is offered as a Key Stage 4 option. The course content is made up of the following three elements:

  • Computer systems – 50% of the final marks, examination paper taken at the end of Year 11
  • Computational thinking, algorithms and programming – 50% of the final marks, examination paper taken at the end of Year 11
  • Practical Programming – Students are given the opportunity to undertake programming tasks throughout their course of study, allowing them to develop skills to design, write, test and refine programs using python. There is no coursework to submit.

Cambridge National – IT (OCR Examination Board) is available from September 2022 at Key Stage 4. The course consists of the following:

  • IT in the digital world – 40% of the final marks, examination paper taken at the end of Year 11
  • Data manipulation using spreadsheets – 30% of the final marks, Non-examination assessment (coursework) completed over 10-12 hours
  • Using Augmented reality to present information – 30% of the final marks, Non-examination assessment (coursework) completed over 10-12 hours
Extra-curricular

Year 7 can attend the Scratch programming club where they can practice programming skills using the popular web based tool.

Year 10 can attend the Friday lunchtime ‘drop-in’ where they can interact with the Raspberry Pi computers, practice their programming skills or revise their theory.

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